Modeled, textured, and lit entire top of the communication towers within strict poly limits (under 8500 polys). It consists of 3 separate areas as well 5 objects that were created for 'before and after' damage effects.

On Tower B, destroyable objects were created for the boss fight with the Hind D helicopter. I worked very closely with an engineer to help implement all the destroyable objects into the game.
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