Modeled and textured the M1 Abram tank that appears in a long cinematic sequence and is one of the first Boss Fights that you have in the Metal Gear Solid: Twin Snakes game.
Modeled and textured this Hind-D helicopter before I starting to model environments on Metal Gear: Twin Snakes. The texturing isn't completely finished, but the intention was to keep busy, practice, and experiment with the potential of the final product being used in the game. After finding out our limits for the game, this model at 8455 polys was too high to be used and a lower poly version was created by someone else.
Modeled and textured this Chinook helicopter. It appears in the Kuwait oil fires cinematic near the end of Eternal Darkness. It was a mid-poly model for pre-rendered cinematic use only, so the poly count w400as 12.
Modeled, textured and lit this MC-130 cargo plane and its rear interior for a cinematic in Eternal Darkness. It was a mid-poly model for pre-rendered cinematic use only, so the poly count of the exterior plane mode was 18300.
Modeled, textured and lit this rear interior of the MC-130 cargo plane for a cinematic in Eternal Darkness. It was a mid-poly model for a pre-rendered cinematic.
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